Damage number is not displayed anymore, except for the player's inflicted and received damage, king's damage and structures. Only the Valkyrie will see everyone's damage output.
Changed how skill cooldown are displayed. They are now on the skill button. The top left bar has been replace by three bars that display the current EL.
Improved Blizzard of Icewrack active skill visuals. A sound will now also play when the skill is active.
Added sentences that sometimes trigger upon casting a skill for every hero that didn't have them (Chaos Mage, Crismon Archer, Replicant Arbalest, and Dark Mesmer).
Auto attack mode: hero won't chase units that are out of range anymore.
Fixed some Godrik graphics issues when moving.
Fixed player that could get stuck in ally structures on rare occasions.
Fixed Heroes such as mages being able to target Ally structures.
Fixed ingame time getting broken after 120 min.
Fixed Volcano 8 map pathfinding (under certain circumstances units would keep going back and forth).
Fixed camera not going back to base after player dying on some maps.
Fixed ally units being able to move through ally structures.
The Village: Fixed South West player only getting 1 basic archery instead of 2 (Thanks Leigh).
Chaos Mage AI will now keep fighting longer at low health.
Fixed Rain and Circle Bust sound still playing while in pause.
The Dark Mesmer: Fixed Frost Arrows not working.
Fixed Blessing of The Moon's lifesteal making units lose health when they are above their max HP.
Fixed Pegasus Boots' description (speed is +35 instead of +30).
Fixed Blessing of the Turtle not affecting Merchant's price.
Fixed difficulty 10 AI not having pre-built structures.
Fixed units sometimes going through walls when chasing a Hero.
Fixed Host being able to use Active Skill only once per game.
Balance & gameplay changes:
The king will now always aim at the closest enemy.
Defeating an enemy hero will now grant 1 Attacker Point. (20 points summons attacker, if a king kills an enemy units, it grants 1 point to the enemy team)
If the king defeats an enemy hero, it will not grant Attack Point to their team anymore.
To prevent too much turtling:
Ally units who are defeated inside an enemy base will now grand more gold to their own team when defeated. (100% instead of 65% of current gold value)
Every 5 ally units defeated inside an enemy base (except heroes) will give its hero commander 1 xp. (so 25 ally units defeated will give 1 full level)
When a hero is using a global active skill (such as Wizard's Time Stop or Frost Archer's Blizzard of Icewrack), it will cancel upon the caster's death.
Using an "attack" skill such as Mesmer's Charm or Arbalest's Explosive Arrow will also cancel if the hero is defeated before casting it. (previously, the next attack upon respawn would trigger the skill)
Reworked The Tank:
Base HP improved from 400 to 500
HP gain reduced from 50 to 0
Attack gain reduced from [2, 3] to [1, 2]
Base speed reduced from 65 to 60
Speed Gain reduced from 2.5 to 1
Attack Speed reduced from 1.45 to 1.5s
Removed Defense of Steel skill
Removed Pegasus Boots skill
Healing Fountain 2 now heals 2.5% of maximum HP (was 15%) and has a max regeneration of 150 HP (was 100)
Mirror skill now requires EL2 instead of EL3
Changed Dragon Shield from 5%, 20%, 45% block to 5%, 30%, 65%
Improved Expensive Armor : base HP for every units +25% (was +10%)
Changed The Giant passive skill:
Defeating enemy units will not provide healing anymore, but will boost the maximum HP by 50 (was previously 20)
When an ally defeats an enemy units, it will not heal Godrik anymore. It will instead improve his maximum HP by 5. If Godrik's HP was at 100%, his current HP will also increase to stay at 100% health.
Added new active skill : Spirit Breaker Arrow.
Sacrifices half of current HP to summon a Spirit Breaker Arrow. Cooldown: 13s
Upon lading, these special arrows will make the wielder teleport to the hit location, dealing 10% of sacrified HP damage to surrounding units.
Surrounding units will also receive the Weaken status, making them only deal 25% of their initial damage. The duration varies with EL: EL1: 7s, EL2: 15s and EL3: 30s.
The weaken status can also be cured by a Healing Fountain.
Added new skill: Green March (requires EL3). Every troops will now have a Green Spirit upon creation.
The Chaos Mage:
Circle Burst: Summoning a Circle Burst will now freeze / slow down Kanja for the duration of the effect.
Chaos Staff: the attack speed bonus is now linear. When HP are under 50%, attack speed *2. The bonus will grow the closer HP are to 0, with a maxmium of a x4 multiplier at 1 HP.
Fixed EL2 healing allies by 75% instead of 25% of current attack.
Base attack reduced from [8, 9] to [7, 8]
Base HP decreased from 70 to 65
Removed Pegasus Boots skill
Added a new skill: Precision. Adds +40 range when HP are at 100%.
Added new skill (drawback): Alchemist's Curse. If Efraim dies, all structures will stop producing troops for half of the respawn time's duration.
Movement speed reduced from 70 to 50
Base attack improved from 3 to 4.
Added a new skill: Blood replication: every time Replication is used, every current clone of Efraim will have their max HP upgraded to be at the same level of the original Efraim. If the original Efraim's current HP is above the copy's current HP, the copy will heal.
Added new skill: Immortality (requires EL3). When defeated, if a clone of Efraim exists he will take his body with his current HP and avoid death
Added new skill: Pegasus Boots (grants +35 speed when HP is full)
The Dark Mage:
Range slightly reduced from 125 to 120
Base HP improved from 115 to 135
HP gain improved from 15 to 18
Base attack improved from [12, 14] to [13, 15]
The Frost Archer:
Removed frost arrows' 50% extra damage bonus to wizards.
Blizzard of Icewrack: now requires EL3 to apply the frost effect on enemy heroes.
Charm cooldown reduced from 80 to 60
Attack speed improved from 0.5s to 0.43s
The Crimson Archer:
Extra Target skill: At EL3, Ogun can now attack 5 targets at the same time instead of 3.
Base speed improved from 80 to 82
Rescaled Teaching of Rubicante from 25%, 100%, 200% to 50%, 100%, 200%
Changed curse duration on teleport from 30s to 7s.