Version 6.1

Posted on

Unit Balance:

- Golden Archers:
    - Health reduced from 3000 to 2500
    - Golden Archery now produces one archer every 60 seconds (was 45)
    - Damage inflicted to heroes will now be reduced by 75% (was 50% before)
- Wizards:
    - Wizard Tree units spawn delay reduced from 30 seconds to 24.
- Divine Archers:
    - Damage inflicted to heroes will now be reduced by 50% (wasn't reduced before)

Hero balance:

- All heroes:
    - Critical Hit chance gain decreased from 0.5% to 0.35% (until 50%, then it's still .1% gain per level)
- The Phantom:
    - Base attack improved from [10, 30] [13, 45]
    - Attack gain improved from [0, 5] to [0, 7]
    - Speed gain reduced from 1 to 0
    - Attack speed changed from .38s to .7s
- The Dark Mage:
    - HP gain improved from 5 to 10
    - Attack gain improved from [1, 2] to [2, 2]
- The Tank:
    - Attack gain improved from [1, 2] to [2, 2]
    - Active skill "Defense of Steel" base duration reduced from 20 to 15
    - Healing Fountain II: range improved from 160 to 500
    - Expensive Armor: respawns with 50% HP instead of 100%.
- The Valkyrie:
    - Base HP improved from 100 to 115
    - Base attack improved from [10, 12] to [11, 13]
- The Crimson Archer:
    - Attack speed reduced from 0.7s to 1s
    - Base attack improved from [6, 8] to [11, 15]
    - Attack gain improved from [2, 3] to [2, 5]
    - Removed "Immortal Fire" skill. Burning damage can now always be cured by a Healing Fountain.
- The Replicant:
    - Range improved from 125 to 130
    - Attack speed improved from 0.2s 0.18s

Misc:

- Difficulty 11 Emperor: Hp reduced from 50000 to 30000
- Difficulty 10 Emperor: Hp reduced from 20000 to 10000
- Charmed units can no longer be promoted when defeating a hero. It fixes difficulty 11 for desert map. (thanks Greg)
- Burning damage will not affect heroes anymore after their respawning
- Difficulty 11: Attackers will come every 50 units killed by the King instead of the normal 20.
- Fixed healing fountains' heal zones not moving when using arrow buttons to position the structure
- Removed "Build" button during cutscenes
- Attacker theme will now play when a Divine Archer is summoned
- Attacker theme will now also play online
- Fixed AI being able to build an already leveled up Wizard Trees after one has been destroyed
- Fixed GUI issues on lower screen resolutions
- Fixed a crash occuring when changing graphics settings ingame
- Experimental attempt at fixing some random freeze. A little extra amount of memory might be used while this solution is under test.
- Added an option to move the skill button to bottom right. (enabled by default)